So, there are a few issues with this one; not meaning to be negative, hopefully the designer can look to fix these issues (not for the jam obviously):
- At first, I thought the limitation of timer wasn't implemented at all. It turns out it is (I think?) but as a player I don't know that at all because I'm never told about it until the end of the game.
- There are some viewport/display issues; for example, the end game is offset so you can't really read what it says. The same for later levels; I think there are some electricity nodes off screen to the top that you can't connect to, meaning you can't get past level 8.
- It really needs just a main menu screen or SOMETHING to help me as a player ease into the game rather than just "Go!" without any explanation or anything.
In terms of what I like though, it's obvious what I'm supposed to do once a level starts which is always good, and the click detection and snap of the wires is working really well (which isn't easy!).
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So, there are a few issues with this one; not meaning to be negative, hopefully the designer can look to fix these issues (not for the jam obviously):
- At first, I thought the limitation of timer wasn't implemented at all. It turns out it is (I think?) but as a player I don't know that at all because I'm never told about it until the end of the game.
- There are some viewport/display issues; for example, the end game is offset so you can't really read what it says. The same for later levels; I think there are some electricity nodes off screen to the top that you can't connect to, meaning you can't get past level 8.
- It really needs just a main menu screen or SOMETHING to help me as a player ease into the game rather than just "Go!" without any explanation or anything.
In terms of what I like though, it's obvious what I'm supposed to do once a level starts which is always good, and the click detection and snap of the wires is working really well (which isn't easy!).